perm filename 4.5[0,BGB]1 blob sn#078588 filedate 1974-02-14 generic text, type C, neo UTF8
COMMENT āŠ—   VALID 00011 PAGES
C REC  PAGE   DESCRIPTION
C00001 00001
C00003 00002	4.5	GEOMED Node Formats.
C00006 00003	 2  U	Universe
C00008 00004	 4  C	Camera
C00010 00005	 6  D	Window
C00012 00006	10  T	Text
C00014 00007	12  Y	Ynode (Currently general purpose node)
C00016 00008	14  B	Body
C00018 00009	16  E	Edge
C00021 00010	Type Bits (0-11)
C00026 00011	Type Bits 14-35
C00033 ENDMK
CāŠ—;
4.5	GEOMED Node Formats.
---------------------------------------------------------------------
 0  R	Frame

    ----------------------------
-3 |		xwc		|	X
-2 |		ywc		|	Y   World coordinates
-1 |		zwc		|	Z
 0 |		ix		|	X
 1 |		iy		|	Y   i Unit vector
 2 |		iz		|	Z
 3 |		jx		|	X
 4 |		jy		|	Y   j Unit vector
 5 |		jz		|	Z
 6 |		kx		|	X
 7 |		ky		|	Y   k Unit vector
 8 |		kz		|	Z
    ----------------------------

	The frame  node contains the  location and orientation  of an
entity with repect to world coordinates. The locus coordinates are in
centimeters. The world origin and orientation, of course, are defined
outside of GEOMED -  for the cart project the world  origin is at the
center  of the laboratory building's circular  arc 440 feet above sea
level, the  Z axis  is striaght up...  For the  hand/eye project  the
origin is  at the corner of  the table nearest the golden  arm, the Z
axis points up the X axis points towards the blue Sierra camera,  the
Y axis points towards the blue arm.
---------------------------------------------------------------------
 1  M	Empty

    ----------------------------
-3 |		    0 or ptr	|
-2 |				|
-1 |				|
 0 |	type		      1	|
 1 |		     (Avail)	|
 2 |				|
 3 |				|
 4 |				|
 5 |				|
 6 |				|
 7 |				|
 8 |				|
    ----------------------------

	The list of empty nodes is maintained in the -3 cdr link.
The last empty node contains a zero address pointer. All the word
of the empty node besides -3 and 0 contain zero.
---------------------------------------------------------------------
 2  U	Universe

    ----------------------------
-3 |		   (Coresize)	|
-2 |		      Avail	|
-1 |		   Block Count	|
 0 |	type		      2	|
 1 |		     (Avail)	|
 2 |		    		|  Contains base of free storage for I/O
 3 |				|
 4 |		       son	|  World Ring
 5 |				|
 6 |				|
 7 |				|
 8 |				|
    ----------------------------

	The universe node is unique; it is the first node in a GEOMED
address space. Immediately accessible from the universe node is the ring
of world, the empty node list, and the ring of displays.

---------------------------------------------------------------------
 3  S	SUN

    ----------------------------
-3 |				|
-2 |				|
-1 |				|
 0 |	type		      3	|
 1 |				|
 2 |				|
 3 |				|
 4 |			pwrld	|
 5 |	bro (sun ring)	sis	|
 6 |	alt		frame	|
 7 |		0		|
 8 |				|
    ----------------------------
	The sun node represents a light source, however it is very much
like a camera.
---------------------------------------------------------------------
 4  C	Camera

    ----------------------------
-3 |		scalex		|
-2 |		scaley		|
-1 |		scalez		|
 0 |	type		      4	|
 1 |	pdx		ldx	|
 2 |	pdy		ldy	|	Physical and logical raster size
 3 |	focal		ldz	|
 4 |	DAD		SON	|	DAD(camera)=universe
 5 |	BRO		SIS	|	World ring
 6 |		       FRAME	|	Camera frame of reference
 7 |				|
 8 |				|
    ----------------------------
---------------------------------------------------------------------
 5  W	World

    ----------------------------
-3 |				|
-2 |		pname1		|
-1 |		pname2		|
 0 |	type		      5	|
 1 |			PFACE	|	Potentially visible face list
 2 |	NED		PED	|	Ends of potentionally visible edge list
 3 |				|	After SHOW, PED is head of visible edge list
 4 |	DAD		SON	|	DAD(world)=universe
 5 |	BRO		SIS	|	World ring
 6 |			FRAME	|	World frame
 7 |	CW		CCW	|	Body ring (all bodies in this world)
 8 |				|
    ----------------------------

 6  D	Window

    ----------------------------
-3 |	sx		sy	|	Source origin
-2 |	ox		oy	|	Object origin
-1 |		mag		|	Magnification
 0 |	type	      	      6	|
 1 |	XL		XH	|	2D Clipper window
 2 |	YL		YH	|
 3 |				|
 4 |	DAD		SON	|	DAD(window)=universe
 5 |	BRO		SIS	|	World ring
 6 |	ALT		ALT2	|	ALT(window)=camera, ALT2(window)=world or image
 7 |				|
 8 |				|
    ----------------------------

 7  I	Image

    ----------------------------
-3 |				|
-2 |				|
-1 |				|
 0 |	type		      7	|
 1 |	NFACE		PFACE	|	Face ring
 2 |	NED		PED	|	Edge ring
 3 |	NVT		PVT	|	Vertex ring
 4 |	DAD		SON	|	DAD(image)=universe
 5 |	BRO		DAD	|	World ring
 6 |				|
 7 |				|
 8 |				|
    ----------------------------

10  T	Text

    ----------------------------
-3 |		---		|
-2 |		---		|
-1 |	TCW		TCCW	|
 0 |	type		     10	|
 1 |	ASCIZ/Text goes here/	|
 2 |				|
 3 |				|
 4 |				|
 5 |				|
 6 |				|
 7 |				|
 8 |				|
    ----------------------------

If CONBIT is on, the line is continued in the next text node.
---------------------------------------------------------------------
11  X	Xnode (User node)
(never touched by GEM)

    ----------------------------
-3 |				|
-2 |				|
-1 |				|
 0 |	type		     11	|
 1 |				|
 2 |				|
 3 |				|
 4 |				|
 5 |				|
 6 |				|
 7 |				|
 8 |				|
    ----------------------------

12  Y	Ynode (Currently general purpose node)
(See Y-0 thru Y-1)

    ----------------------------
-3 |				|
-2 |				|
-1 |				|
 0 |	type		     12	|
 1 |				|
 2 |	PY		NY	|
 3 |				|
 4 |				|
 5 |				|
 6 |				|
 7 |	ytype	reloc	  	|	Ytype in bits 0-5, reloc in 6-17,23-35
 8 |	CAR8		CDR8	|
    ----------------------------

	At present Y-nodes are used to contain
arrowhead parameters and text headers.
---------------------------------------------------------------------
13  Z	Znode (Data node)
(currently not used, reserved for NEWTON)

    ----------------------------
-3 |				|
-2 |				|
-1 |				|
 0 |	type		     13	|
 1 |				|
 2 |				|
 3 |				|
 4 |				|
 5 |				|
 6 |				|
 7 |				|
 8 |				|
    ----------------------------

14  B	Body

    ----------------------------
-3 |				|
-2 |		pname1		|
-1 |		pname2		|
 0 |	type		     14	|
 1 |	NFACE		PFACE	|	Face ring
 2 |	NED		PED	|	Edge ring
 3 |	NVT		PVT	|	Vertex ring
 4 |	DAD		SON	|	Parts tree
 5 |	BRO		SIS	|	Parts tree
 6 |	ALT		FRAME	|	ALT temporary, FRAME is body frame of reference
 7 |	CW		CCW	|	Body ring
 8 |	CAR8		CDR8	|	Reserved for users
    ----------------------------
---------------------------------------------------------------------
15  F	Face

    ----------------------------
-3 |		AA		|	Face coefficients (Perspective coordinates)
-2 |		BB		|
-1 |		CC		|	AA x + BB Y + CC Z = KK
 0 |	type		     15	|
 1 |	NFACE		PFACE	|	Face ring
 2 |	(NCNT)		PED	|	PED: First Edge
 3 |		KK		|	[Face coefficient]
 4 |	(DAD)		(SON)	|	(Nested polygon tree)
 5 |	(BRO)		(SIS)	|
 6 |	ALT		POTEN	|	ALT temporary,,Potentially visible face list
 7 |		QQ		|	Photometric characteristics (4 9-bit bytes, CRBG)
 8 |	CAR8		CDR8	|	Reserved for users
    ----------------------------

16  E	Edge

    ----------------------------
-3 |	x1dc	AA	y1dc	|	2D Clipper:  Edge display coordinates
-2 |	x2dc	BB	x2dc	|	OCCULT:  2D Edge coefficients  AA Xpp + BB Ypp + CC = 0
-1 |	naf	CC	paf	|	Body Intersection: Temperaries
 0 |	type		     16	|
 1 |	NFACE		PFACE	|	Two Faces of the edge
 2 |	NED		PED	|	Edge ring
 3 |	NVT		PVT	|	Two vertices of the edge
 4 |	NCW		PCW	|	Wings:  Negative and positive clockwise
 5 |	NCCW		PCCW	|	Wings:  Negative and postive counter-clockwise
 6 |	ALT		ALT2	|	Temperaries,  ALT2 is visible edge list
 7 |	UFACE		PBODY	|	[OCCULT, BIN] Under[Over]face
 8 |	CAR8		CDR8	|	Reserved for users
    ----------------------------
---------------------------------------------------------------------
17  V	Vertex

    ----------------------------
-3 |		Xwc		|	X
-2 |		Ywc		|	Y   World coordinates
-1 |		Zwc		|	Z
 0 |	type		     17	|
 1 |	xdc		ydc	|	Display coordinates (currently REAL)
 2 |	TJOINT/PY	PED	|	OCCULT: TJOINT, GEOMED: PY,,First edge
 3 |	NVT		PVT	|	Vertex ring
 4 |		Xpp		|	X
 5 |		Ypp		|	Y   Perspective projected
 6 |	ALT	Zpp	ALT2	|	Z or temperary
 7 |	CAR7		CDR7	|	Temperary
 8 |	CAR8		CDR8	|	Reserved for users
    ----------------------------

Type Bits (0-11)

 ___________________________________________________________________
|  |	    |	     |	      |	       |			    |
|  |  BODY  |  FACE  |  EDGE  | VERTEX |	COMMENTS	    |
|__|________|________|________|________|____________________________|
|  |	    |	     |	      |	       | Must be zero to destingish |
| 0|   0    |	0    |	 0    |	  0    | frame nodes.		    |
|__|________|________|________|________|____________________________|
|  |	    |	     |	      |	       | BDL Body Disable Frame	    |
| 1|(BDLBIT)|  PZZ   |	PZZ   |	 PZZ   | PZZ Pos. Zpp(behind camera)|
|__|________|________|________|________|____________________________|
|  |	    |	     |	      |	       |			    |
| 2| TMPBIT | TMPBIT | TMPBIT | TMPBIT | Temperary structure	    |
|__|________|________|________|________|____________________________|
|  |	    |	     |	      |	       | BDV Body Disable Vertices  |
| 3|(BDVBIT)|        | DARKEN | JUTBIT | JUT Joint under TJOINT	    |
|__|________|________|________|________|____________________________|
|  |	    |	     |	      |	       | BDP Body Disable Parts,    |
| 4|(BDPBIT)|        | SHARP  | JOTBIT | JOT Joint over TJOINT      |
|__|________|________|________|________|____________________________|
|  |	    |	     |	      |	       | WASP(see EEGLUE, EULER.FAI)|
| 5|        |        |  WASP  | NORTH  | NORTH - Above window	    |
|__|________|________|________|________|____________________________|
|  |	    |	     |	      |	       |			    |
| 6|        |        |        | SOUTH  | SOUTH - Below window	    |
|__|________|________|________|________|____________________________|
|  |	    |	     |	      |	       |			    |
| 7|        |        |        |  EAST  | EAST - Right of window	    |
|__|________|________|________|________|____________________________|
|  |	    |	     |	      |	       |			    |
| 8|        |        |        |  WEST  | WEST - Left of window	    |
|__|________|________|________|________|____________________________|
|  |	    |	     |	      |	       | Must be zero to destingish |
| 9|   0    |	0    |	 0    |	  0    | frame nodes.		    |
|__|________|________|________|________|____________________________|
|  |	    |	     |	      |	       |			    |
|10|        |  NZZ   |	NZZ   |	 NZZ   | NZZ Neg. Zpp(before camera)|
|__|________|________|________|________|____________________________|
|  |	    |	     |	      |	       |			    |
|11|        |        | FOLDED |        |			    |
|__|________|________|________|________|____________________________|
|  |	    |	     |	      |	       | [OCCULT]		    |
|12| VISIBLE| VISIBLE| VISIBLE| VISIBLE| Really visible		    |
|__|________|________|________|________|____________________________|
|  |	    |	     |	      |	       | [OCCULT]		    |
|13| POTENT | POTENT | POTENT | POTENT | Potentially visible	    |
|__|________|________|________|________|____________________________|
Type Bits 14-35

 ___________________________________________________________________
|  |	    |	     |	      |	       |			    |
|  |  BODY  |  FACE  |  EDGE  | VERTEX |	COMMENTS	    |
|__|________|________|________|________|____________________________|
|  |	    |	     |	      |	       |			    |
|14|   0    |   0    |   0    |  VBIT  | This is a VERTEX	    |
|15|   0    |   0    |  EBIT  |   0    | This is a EDGE		    |
|16|   0    |  FBIT  |   0    |   0    | This is a FACE		    |
|17|  BBIT  |   0    |   0    |   0    | This is a BODY
|__|________|________|________|________|____________________________|
|  |	    |	     |	      |	       |			    |
|18| TBIT1  | TBIT1  | TBIT1  | TBIT1  |			    |
|191 TBIT2  | TBIT2  | TBIT2  | TBIT2  | GEM general purpose temp.  |
|20| TBIT3  | TBIT3  | TBIT3  | TBIT3  |			    |
|__|________|________|________|________|____________________________|
|  |	    |	     |	      |	       |			    |
|21| UBIT1  | UBIT1  | UBIT1  | UBIT1  |			    |
|221 UBIT2  | UBIT2  | UBIT2  | UBIT2  | User general purpose bits  |
|23| UBIT3  | UBIT3  | UBIT3  | UBIT3  |			    |
|__|________|________|________|________|____________________________|
|  |	    |	     |	      |	       |			    |
|24|	    |	     |	      |	       |			    |
|25|	    |	     |	      |	       |			    |
|26|	    |	     |	      |	       | Reserved for GEM	    |
|27|	    |	     |	      |	       |			    |
|28|	    |	     |	      |	       |			    |
|29|	    |	     |	      |	       |			    |
|__|________|________|________|________|____________________________|
|  |	    |	     |	      |	       |			    |
|30|  PBIT  | (PBIT) |   0    |   0    | May be in a parts tree	    |
|__|________|________|________|________|____________________________|
|  |	    |	     |	      |	       |			    |
|31| GCBIT  | GCBIT  | GCBIT  | GCBIT  | Garbage collector's mark   |
|__|________|________|________|________|____________________________|
|  |	    |	     |	      |	       |			    |
|32|   1    |	1    |	 1    |	  1    |   T			    |
|33|   1    |	1    |	 1    |	  1    |   Y			    |
|34|   0    |	0    |	 1    |	  1    |   P			    |
|35|   0    |	1    |	 0    |	  1    |   E			    |
|__|________|________|________|________|____________________________|